Personal
I believe the best way to move through life — and work — is with kindness, curiosity, and a healthy lack of ego. I'd rather be honest about what I'm still figuring out than pretend I have all the answers.
Away from screens, I lean into my nerdier side pretty happily. I'm a big movies and anime person, I follow tech trends because I find them genuinely fascinating, and I've spent more weekends than I can count trying to coax the perfect sourdough loaf out of my oven. There's something I love about slow, tactile things — the kind that reward patience and attention. A well-worn manual typewriter, a beautifully machined piece of aluminum, a soundtrack that's been composed with real intention. Whenever something's been made with care, I notice it.
That same pull toward craft is probably what led me to design. Right now I'm in a chapter that sits at the intersection of AI and education, which has been a fascinating space to inhabit. But more than any particular domain, what I'm drawn to is the problem itself — moving beyond rigid interfaces toward something more fluid and conversational, something that gets out of the user's way and just works.
Career Timeline
Download Resume10 years across visual storytelling, brand thinking, and product design — now building at the intersection of all three. After starting my journey as a graphic designer, I went on to become an Art Director at agencies like The Glitch and Dentsu Webchutney, and later a Senior Product Designer at Fi Money and Superr.AI. I'm currently designing agentic UX for AI-driven education tools, focusing on work that's intuitive, honest, and built to last.
Superlinear Technologies (Superr.AI)
Epifi Technologies (Fi.Money)
Dentsu Webchutney
The Glitch
MuskOwl
Obbserv Online Services
How I work
Stack
Figma → React / Next.js. Design is always first — the editor doesn't open until the problem is understood.
Tools
Figma, Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro), Cinema 4D for 3D, and Rive/Lottie for animation.
Process
Design problem → Figma → code → ship. Done means live and tested, not handed off.
QA
Comprehensive before shipping. Typography, motion, edge cases, mobile. If I haven't used it, it isn't done.
What good looks like
The differentiator between great and average work is motion and micro-interactions — the best work feels alive in ways average work doesn't. Great interfaces earn attention through how they respond, not just how they look.
Non-negotiables: honest to the problem, minimal, tested. If a decision doesn't serve the problem, it doesn't survive.
Skills
Goals
- Blend creativity with strategy
- Design with users at the core
- Build a cohesive brand story
- Stay current and curious